For founders and hiring managers looking to outsource mobile app development, choosing the right marketplace can make all the difference in cost, speed, and quality. In 2025, the leading platforms range from general freelance networks to specialist agencies, as well as those that focus on talent within a specific geographical location.
We list the top 10 outsourcing marketplaces for Latin American developers below. Each entry highlights it’s focus area, pricing, and why it’s a strong choice.
1. CloudDevs – Best Place to Hire Latin American Developers
CloudDevs is a US-based marketplace dedicated to senior Latin American developers and designers. It promises to staff your team “in just 24 hours” while letting clients save up to 60% on US rates. CloudDevs offers one of Latin America’s largest talent platforms with 500,000+ pre-vetted developers, with an average hourly rate of $45 to 75/h for elite Latin American engineers.
Clients appreciate the rapid matching and quality vetting: every developer is screened via live coding tests and interviews, so you get ready-to-work talent immediately. There are no upfront fees, you pay only the developer’s weekly rate. (CloudDevs even guarantees a 7-day risk-free trial.) In short, CloudDevs offers a streamlined, cost-effective way to hire LatAm mobile devs in your time zone.
2. Lathire – AI-Powered LatAm Recruiting
Lathire is another US startup focused on Latin America, though it mostly serves non-technical roles (sales, marketing, operations, etc.) rather than software development. It uses AI to match U.S. companies with pre-vetted LatAm professionals. Lathire offers “80% saving” on hiring costs by nearshoring to Latin America. For example, its Monthly Staffing plan is about $1,999 USD per month per hire (all-in, no extra fees), compared to ~$104k total cost for a US hire. Lathire claims 10,000+ vetted candidates, fast placement,within 48 hours, and flexible terms.
Though it’s more general (and geared to business support roles), Lathire’s focus on LatAm demonstrates the same cost/time-zone advantage: “North American companies can save up to 80%” using LatAm hires. It’s worth considering if you need any offshore talent, within your time zone.
3. Upwork – Global Gig Marketplace
Upwork is the giant of freelance marketplaces, with millions of freelancers worldwide. As one of the oldest platforms, it covers every skill (including mobile app dev) and ranges from low-cost to top-tier talent. Upwork’s own stats highlight its scale: about $618M in annual revenue and 814,000 active clients. Using Upwork, you can post a job or search by skill to interview candidates. It offers escrow and client protections, and you only pay for approved work.
Pricing-wise, clients pay a small fee on each payment (typically ~3% per transaction) and freelancers now pay a flat 10% fee on their earnings. Hourly mobile developers on Upwork vary widely in rates (anywhere from $20 to $100+ depending on experience). Upwork’s advantage is sheer choice and flexibility, it’s easy to find something in your budget, but you should expect to manage vetting and communication yourself. In short, Upwork is a reliable general marketplace for mobile apps, from startups to large enterprises.
4. Toptal – Elite Dev Network (Top 3%)
Toptal is a premium engineering network that only accepts about 3% of applicants. It claims to connect clients with the “top 3% of freelance talent” (developers, designers, PMs, etc.) around the world. As such, Toptal is geared toward the larger enterprises that need very experienced developers and are willing to pay higher rates. The vetting process is rigorous (coding tests, interviews) so you get senior-level engineers, but at a cost.
Toptal does not list prices publicly, though client reports suggest rates often end up in the $60–150+/hr range or more after Toptal’s markup. In practice, Toptal’s model can mean $200K+ per year for a full-time dev. It does offer a trial period, however, and its talent quality is generally excellent. Many startups and tech firms use Toptal for mission-critical app projects (including mobile) because of the top-tier talent and project support.
5. PeoplePerHour – Vetted UK Freelancer Pool
PeoplePerHour is a UK-based freelance platform (global in reach) known for vetting its freelancers. It’s particularly popular in Europe, but you can hire experts worldwide for mobile, web, or other tasks. Clients pay a buyer fee of about 10% of the project total (plus a small fixed charge, e.g. £0.60). On the other side, freelancers pay a sliding service fee: 20% on the first £250 billed with a client, 7.5% on earnings up to £5,000, and only 3.5% beyond that.
In practice, this means small jobs carry higher commissions, but long-term projects have low fees once past the initial threshold. PeoplePerHour is a good mid-market choice: it offers some vetting and an AI-powered matching tool, while still being relatively easy to use. Its fee structure is transparent on the support site, making budgeting straightforward.
6. Fiverr – Gig Economy Platform
Fiverr is a massive gig marketplace where freelancers post fixed-price “gigs” for everything from graphic design to app development. Fiverr is best known for low starting prices (some gigs begin at $5), but many mobile app projects go for hundreds or more. In fact, Fiverr’s own data suggests “the average mobile app development costs around $508” per project. So you can find very cheap options for simple apps or UI tasks, or hire “Fiverr Pro” certified developers for higher rates.
Fiverr takes a flat 20% commission on each gig (paid by the freelancer out of their fee). Clients also pay a ~5% processing fee on each purchase. Its big draw is convenience: you can browse portfolios, see fixed prices/delivery times, and pay upfront. For small to medium mobile app tasks (like bug fixes, updates, or single-feature apps), Fiverr can be cost-effective. Just be sure to check reviews, quality can vary since it’s open to all skill levels.
7. Freelancer.com – Large Global Marketplace
Freelancer.com operates very much like Upwork (it even predates it). It too is a general-purpose freelance marketplace covering mobile development. Companies can post projects or contest prizes and receive bids. Posting is free; after you award a contract, Freelancer charges 3% of the project value (or $3 minimum) for fixed-price projects.
For hourly projects, clients pay 3% on each payment. On the freelancer side, there’s a 10% fee on payments (or $5 minimum). In sum, the fees are modest. Freelancer.com has a huge user base across Asia, Eastern Europe, and beyond, so it’s often very competitive on price. It’s a solid choice if you want maximum reach and don’t mind doing your own vetting.
8. Gigster – Managed Software Teams
Gigster is a different model: it’s an on-demand development agency rather than a bid marketplace. You bring your project (e.g. a mobile app spec) and Gigster quickly assembles a full team (project manager, designers, developers, QA) to build it. It promises enterprise-grade delivery (AI tools, templates, quality guarantees). The tradeoff is cost: Gigster projects are expensive. Industry reports indicate small projects start around $52,000, and medium-to-large projects easily run $100k–$200k or more.
Hourly rates have been quoted around $100–$149/hr. This is suitable for companies with big budgets who need a turn-key solution (and don’t want to manage freelancers). For most startups, Gigster’s price point is very high, but it does offer fast ramp-up (teams formed in ~2 weeks) and accountability. In short, Gigster can deliver a complete mobile app build if you need it, but expect sticker shock.
9. Arc – Remote Developer Matches
Arc (formerly CodementorX) is a curated talent marketplace focused on developers. It advertises access to the “Top 2%” of remote software developers, and claims a large pool (50,000+ vetted engineers worldwide). Arc’s model is simple: you describe your project, and Arc’s team matches you with candidates. The platform advertises “$0 until you hire”, you pay nothing upfront and only pay the developer’s hourly rate once onboarded. Arc notes that their developers’ rates vary by region: for example, a developer in the Americas might charge $65–95/hr, while in Asia or LatAm it could be $35–$70; senior North American devs can be $130–$200.
There are no platform commissions beyond the developer’s rate. Arc is a good mix of vetting and flexibility, it’s more professional than Upwork but not as costly as Toptal. It’s a solid choice if you want pre-screened devs on flexible terms (especially mid-level talent worldwide).
10. Gun.io – Senior Developer Network
Gun.io is a specialized developer network that focuses on hiring high-end contract engineers. It’s aimed at tech-savvy clients who want top talent without a long agency search. Gun.io vets its freelancers (often ex-FAANG devs) and supports short- or long-term engagements. Pricing on Gun.io is relatively high: reports indicate mid-level developers bill ~$75–$110/hour and senior developers ~$110–$145/hour (often packaged as ~$11k–$12k per month for full-time). (Gun.io also requires a 20-hour/week minimum commitment.)
There are no hidden fees, clients simply pay the agreed rate. While pricey, Gun.io shines when you need experienced engineers quickly; you can often get matched in under two weeks. It’s especially good for complex mobile projects where experience and reliability are critical, but the cost is on par with a consulting rate. The tradeoff is that you get very senior, vetted talent ready to jump in.
Conclusion:
Each platform above has its niche. For general hiring flexibility and choice, LatHire, Upwork, Freelancer.com, and Fiverr are go-to marketplaces (covering everything from budget tasks to mid-range dev work). For premium vetted talent, Toptal and Gun.io cater to companies with bigger budgets. PeoplePerHour and Arc.dev occupy the middle ground with curated talent and clear pricing. Gigster is an end-to-end agency solution at enterprise prices. And for US companies specifically seeking the best place to hire Latin American developers, the clear winners are CloudDevs as first choice and Lathire coming in at a close second.